Infinity: When a Ninja got stuck up the chimney

An Infinity Yu Jing Ninja With Tactical Bow Conversion

Ninja_tactical_bow_08

This was a Christmas present for my mate Steve, and this post is how I went about converting the model. Steve got me in to Infinity at the start of the year, and has a Yu Jing JSA force himself. There currently isn’t a Ninja model available armed with a Tactical Bow in the Infinity range, so I thought I’d convert one for him. Continue reading

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Basing my Infinity: Part 1

After posting my Pathfinder Dronbot up on-line, I got a lot of positive comments about the base it is mounted on. I figured I would do a small series of articles about how I go about making the bases for my Infinity models. I intend this to be the first of 3 posts talking about my Infinity base toppers. Something along the lines of this:

  1. Making the bases.
  2. Casting my bases. “Basing my Infinity: Part 2
  3. Painting bases. “Basing my Infinity: Part 3

Hopefully that will show you how I went about creating this style of base that I am using on my Panoceania models.

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October Wash Out

Sadly this month has been a bit of a wash out hobby wise so far. I just haven’t had time to sit down and crack on with my painting.

I had a few goals I wanted to achieve this month, and currently not one is looking likely. But I’ll give a little run down of what has happened this month. Continue reading

Khador Mortar Conversion

So this is yet another of my old tutorials that are no longer on the web, and hence getting republished on my new blog.

Modernising the Mortar

Mortars have existed for hundreds of years in the real world,don’t believe me go look at wikipedia. The Khadoran mortar resembles the early style of portable mortar (link or link), and while I recognise that the Iron Kingdoms’ history and technological advancement is not meant to mirror that of our own history, I would like my Khador light artillery to have developed a little further than depicted by their models. So with that idea in mind I want to make my Khador Mortar represent an Iron Kingdoms version of a more modern mortar (link). Continue reading

Converting Mad Max the Farrow Roadhog

This article is about how I went about converting my Farrow Roadhog, who I have nicknamed Mad Max. Again it was first published on the web a few years ago but the website it was on has disappeared from the web.

Mad Max the Farrow Roadhog

Mad Max the Farrow Roadhog

Parts List :

  • 1x Road Hog
  • 1x Model engine set Zinge Industires
  • Track set components Zinge Industries
  • Driller Grappler arm and claw
  • Madhammer’s helmet visor
  • 2x Karchev skirt frame thingys
  • 2x Hammersmith hammer heads
  • 2x Thunderhead struts
  • Khador Berserker shoulder armour
  • Drago shoulder plate & spikes
  • Brass rod and tube, I used one size of brass rod which fit snugly inside the first size of brass tube, which in turn fit inside the second larger brass tube.
  • Various sundries: Plasticard, and some old electrical wire

To quote a favourite film of mine “that’s a big list!”

I didn’t sit down with the above list and build Mad Max in one go, I assembled the different sections as and when I had worked out how I wanted things to go together and scavenged the parts I thought I needed. With that in mind a step by step tutorial on how I assembled the Road Hog isn’t possible, as it didn’t get built like that. So I have broken the tutorial down into the different modules that make up the completed Road Hog and hence this is not the sequence I actually built or took the pictures in.

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Making flags and objective markers

This article was written back in 2012 and was originally published on another website that seems to had died a death, but I wanted to republish the article to share with everyone.

The Steamroller rules pack has a number of scenarios that require players to fight to control certain points on the table. These points are represented in game by zones, flags, and objective markers. I want to talk about actually representing them on the table, and I’ll show you what I have done for my flags and objectives to use with my Mercenaries.

Flag_Obj_end

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