Guild Ball Goal – Painting the post

If you’ve visited my blog before you may have already seen the post about the initial concept and build for my Guild Ball goal marker, and also the detailing and finishing touches post. This post not a step by step guide to how I painted my goal, more of a general description. Plus of course a load of pictures of the finished goal marker.

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Guild Ball Goal – Further Work

Like a bad film sequel we’re back with the goal post. I was never quite sure I’d finished the goal, but I hadn’t really worked out what I was going to do. I wanted it to look like a goal that had been around while but still looked after. To achieve this I added a little wear and tear to paint up and some vegetation.

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Making A Guild Ball Goal

I have been planning on building a goal post for Guild Ball for some time. With an upcoming event running at a local gaming club soon, I felt I should pull my finger out and get a goal built. The main sticking point I have had in the past in building a goal is actually deciding what it should look like. Do I theme it to a specific team? Do I theme it with my Guild Ball pitch and terrain? Should it track the score, and if so victory points or goals? And many other questions I never finalised an answer to… until now!

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A look back at 2016, and being a SMART arse!

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Final game of Northern Open 7, November 2016 (image Ed Atkinson)

Its that time of year where we set silly goals and objectives for ourselves over the coming year. Most people chose to lose weight or get fitter. I lost 18kg last year and started running – promptly put 3kg back on over the Christmas & New Year period mind you (neither were actually New Year resolutions). But these are the resolutions of ordinary mortals. We (assuming you’re reading this blog because you have an interest in wargaming) of course have much more far fetched and unobtainable objectives to set – like completely painting an army, or painting all our unpainted models, etc etc. So what am I planning to fail to achieve this year?

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Making flags and objective markers

This article was written back in 2012 and was originally published on another website that seems to had died a death, but I wanted to republish the article to share with everyone.

The Steamroller rules pack has a number of scenarios that require players to fight to control certain points on the table. These points are represented in game by zones, flags, and objective markers. I want to talk about actually representing them on the table, and I’ll show you what I have done for my flags and objectives to use with my Mercenaries.

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