I recently got two Non Metallic Metal Paint sets for my birthday. It is a painting technique that I have never really tried, painting a metallic surface using solid non metallic colours by simulating the reflections of the metallic surface. It does look good when painted well, but looks off if painted poorly. This is my first real attempt at the technique and I thought I would post my thoughts on the two sets as I use them. Sounds like a review, but that implies I know what I’m talking about. No, this is more of a reflection of the NMM paint sets by an inquisitive hobbyist. Oh come on, you must have seen that pun coming at some point!
Why did i pick these two sets?
I was another year older on Sunday, perhaps not another year wiser though. My family tend to ask me if i want anything in particular and usually the first thing to spring to mind is the latest shiny metal toy (increasingly plastic/resin these days too). However its getting harder and harder to suggest models when invariably they just end up sat in a box partially completed. I feel bad about that, for example last year I was bought the Khador Warjack Ruin, and its still sat partially assembled in its box. In my head its verging on disrespectful to not complete a model that was bought as a present (Note to self: finish that model).
So this year I didn’t ask for a model. No, this year I asked for…
I’ve been a bit of a digital demon over the last few months. Only really because I have moved house, and still haven’t got round to unpacking my hobby stuff properly yet. So here is yet another post where I mess with the computer to end up with some hobby-related product!
This time it’s a Guild Ball pitch.
I decided I wanted to get some acrylic range rulers made for the game Guild Ball. My goal (haha i’m sooo witty😉 ) was to make a set of useful measure guides fitting the most options into a single ruler as possible. So I set about designing a stick that could measure/guide the placement of models in a number of different situations. Sure they are a number of different manufacturers out there making measuring sticks (google image search). They all share a common design in that they a stick of a given lenght – no surprises there. I have a set of these for that. Other designs are such that you can place the template in contact with the ball or model’s base and then place the base at the opposite end of the template to achieve a given distance. Like the measuring sticks for X-Wing, measuring front of the base to back of the base. The issue with that is that you need a single ruler for each increment of distance you want.
So what have I done differently?
A couple of months ago the guys on Mayacast Podcast went through the link teams available for each Sectorial army. With the release of Human Sphere N3 there has been some changes to the link teams available as well as new links within Sectorials and a new Sectorial army too…Onyx Cotact Force. Tom and Kip of Mayacast have updated their information of each Sectorial. As i had a previous post listing the time stamps for the old shows, I thought I would post up the new time stamps.
Infinity uses templates to determine various effects on models or defining particular areas of the table. Just like many table top wargames. There are a number of manufacturers out there that produce templates for Infinity, both official partners to Corvus Belli and not those not endorsed by CB. Here is a few retailers, in no particular order:
Corvus Belli themselves supplies templates to print free. You can print out templates and markers from the Downloads section of the Infinity website. Also if you bought one of the large starter sets such as Operation Icestorm you’ll have some card stock templates. While the US Ariadna Army Pack came with a card circular template and both sizes of teardrop templates. Card is perfectly fine, but it’s more useful to have a more durable set of templates. So I thought I would design my own set of templates and get them laser cut by Cog ‘O’ Two.
As a new comer to Infinity I have been keeping things simple for myself playing with a vanilla Panoceanic force. For two reasons really:
1, only playing with painted models, which as you can see from this blog is a slow process for me😉
2, as I have been using a limited set of models it has kept learning the game rules pretty straight forward. As the number of special rules interactions has been kept to a minimum.
Now I have gained some confidence with the basic rules I am looking to expand out from vanilla Pano lists, and I am itching to paint some of the other gorgeous models in the Infinity range. The most obvious way to do this is to pick a Sectorial Army to play. This gives a limited set of models to pick from (for collecting purposes😉 )and introduces the link team rules.
One of the Infinity related podcasts I listen to, Mayacast, has just finished a series of episodes covering the link teams available to each Sectorial list.
As there are quite a few Sectorial lists and hence a large number of different link teams I thought I’d post up the timestamps for each Sectorial in each episode in case others are interested in listening to the Sectorial list of their choice. Continue reading