Converting Mad Max the Farrow Roadhog

This article is about how I went about converting my Farrow Roadhog, who I have nicknamed Mad Max. Again it was first published on the web a few years ago but the website it was on has disappeared from the web.

Mad Max the Farrow Roadhog

Mad Max the Farrow Roadhog

Parts List :

  • 1x Road Hog
  • 1x Model engine set Zinge Industires
  • Track set components Zinge Industries
  • Driller Grappler arm and claw
  • Madhammer’s helmet visor
  • 2x Karchev skirt frame thingys
  • 2x Hammersmith hammer heads
  • 2x Thunderhead struts
  • Khador Berserker shoulder armour
  • Drago shoulder plate & spikes
  • Brass rod and tube, I used one size of brass rod which fit snugly inside the first size of brass tube, which in turn fit inside the second larger brass tube.
  • Various sundries: Plasticard, and some old electrical wire

To quote a favourite film of mine “that’s a big list!”

I didn’t sit down with the above list and build Mad Max in one go, I assembled the different sections as and when I had worked out how I wanted things to go together and scavenged the parts I thought I needed. With that in mind a step by step tutorial on how I assembled the Road Hog isn’t possible, as it didn’t get built like that. So I have broken the tutorial down into the different modules that make up the completed Road Hog and hence this is not the sequence I actually built or took the pictures in.

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Making flags and objective markers

This article was written back in 2012 and was originally published on another website that seems to had died a death, but I wanted to republish the article to share with everyone.

The Steamroller rules pack has a number of scenarios that require players to fight to control certain points on the table. These points are represented in game by zones, flags, and objective markers. I want to talk about actually representing them on the table, and I’ll show you what I have done for my flags and objectives to use with my Mercenaries.

Flag_Obj_end

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