Here is a quick post on how I added magnets to the turrets of my Imperial Navy Marauder Bombers and Ork Fighta Bombers in the Aeronautica Imperialis: Wings of Vengeance boxed set.Continue reading
I haven’t played Warmachine in years, but I did some great painting and converting back when I played that game – in my own humble opinion of course! Now, out of the blue some one contacted me through the blog about one of my old Khador conversions:
My magnetised Khador Devestator/Demolisher clamjack.
September has come and gone*, and that did mean it was the release month of the Reaver Titan for Adeptus Titanicus.
I have to hold my hand up at this point and say I’m not a fan of the Reaver Titan. The latest AT Reaver is a scaled down version of the 40k Reaver, which to be fair is probably my favourite looking version (I really really like the FW 40k Chaos Reaver, but I hated the old FW Epic 40k Lucius Reaver). I enjoyed putting the Warlord together – painting still in work – however unlike the Warlord the weapons do not have moulded recesses for magnets. So this post is my about how I magnetised my Reaver kit to allow me to play with as many weapon options as possible. Where I mention part numbers and step numbers, these are referring to those items in the Reaver’s instruction booklet.
*Where on earth did September, October and November go? I really did start writing this up on the 14th September 😦 Continue reading
Test of Honour is really racking up the post count on the blog this month. This post is about magnetising the models’ bases for both using with the group multi-bases and for storage.
The game utilises a large 60mm base to mount up to three of the smaller 25mm bases on, effectively becoming a movement tray for small groups of models. This multi-base in game represents the small area that a group of models both control and support each other within. What I wanted to do was magnetise the models so that models were unlikely to fall over or get knocked off the multi-base easily and make it easier to move the multi-base around with the models mounted on it. Continue reading
One of the first things I’ve noticed after playing a couple of small games of Infinity is the need for the tokens. They are used to mark the status of various models and effects during the game. The most common I have used so far are the order tokens (obviously lol), wound and unconscious tokens (sadly), and prone tokens.
Khador Devastator magnetised to have an opening armoured shell and be swapped out to a Demolisher, see the other pic.
Khador Demolisher magnetised to having an opening armoured shell and be swapped out to a Devastator