July Painting Challenge Second and Third Updates
In a previous post I mentioned my challenge to get Butcher1 painted up during July. I have managed to paint everyday since then but I missed yesterday’s update with the previous night’s work. So I’ll kill two birds with one stone and post up two updates in one post while watching the F1 British Grand Prix.
I have been putting in the time as much as I can the last few days because in a few days I expect the amount of hobby time I have to significantly reduce. Anyway here are some WIP pictures…
July Painting Challenge First Update
So in a previous post I mentioned my challenge to get Butcher1 painted up during July, along with my reasons for doing so. Well I figured I had better post a WIP picture of what I got up to painting wise yesterday and comment on my clubs first night of games for the Warmachine league they are running.
So this is yet another of my old tutorials that are no longer on the web, and hence getting republished on my new blog.
Modernising the Mortar
Mortars have existed for hundreds of years in the real world,don’t believe me go look at wikipedia. The Khadoran mortar resembles the early style of portable mortar (link or link), and while I recognise that the Iron Kingdoms’ history and technological advancement is not meant to mirror that of our own history, I would like my Khador light artillery to have developed a little further than depicted by their models. So with that idea in mind I want to make my Khador Mortar represent an Iron Kingdoms version of a more modern mortar (link). Continue reading
July Painting Challenge
Well it seems like a good idea to set myself a challenge this month. There a a few reasons for this which I’ll go into in a minute. However the model i have chosen for this month is a Privateer Press model from their Warmachine range:
So why am I going to do this?
I am stuck. Trapped by my 9 week old son.
This article is about how I went about converting my Farrow Roadhog, who I have nicknamed Mad Max. Again it was first published on the web a few years ago but the website it was on has disappeared from the web.
Mad Max the Farrow Roadhog
Parts List :
- 1x Road Hog
- 1x Model engine set Zinge Industires
- Track set components Zinge Industries
- Driller Grappler arm and claw
- Madhammer’s helmet visor
- 2x Karchev skirt frame thingys
- 2x Hammersmith hammer heads
- 2x Thunderhead struts
- Khador Berserker shoulder armour
- Drago shoulder plate & spikes
- Brass rod and tube, I used one size of brass rod which fit snugly inside the first size of brass tube, which in turn fit inside the second larger brass tube.
- Various sundries: Plasticard, and some old electrical wire
To quote a favourite film of mine “that’s a big list!”
I didn’t sit down with the above list and build Mad Max in one go, I assembled the different sections as and when I had worked out how I wanted things to go together and scavenged the parts I thought I needed. With that in mind a step by step tutorial on how I assembled the Road Hog isn’t possible, as it didn’t get built like that. So I have broken the tutorial down into the different modules that make up the completed Road Hog and hence this is not the sequence I actually built or took the pictures in.
This article was written back in 2012 and was originally published on another website that seems to had died a death, but I wanted to republish the article to share with everyone.
The Steamroller rules pack has a number of scenarios that require players to fight to control certain points on the table. These points are represented in game by zones, flags, and objective markers. I want to talk about actually representing them on the table, and I’ll show you what I have done for my flags and objectives to use with my Mercenaries.